Lignum

Making of: Lignum

The author approached us back in 2010 because the game is part of the Runner edition, i.e. it was part of the author competition that was held at the time. However, due to the complexity and also the high costs of implementation, it took another 5 years until the game was released. The optimization process required many rounds of play and adjustments. The financing was ultimately achieved through crowdfunding at the Spieleschmiede. Also not insignificant was the fact that there were two graphic designers working on the game.

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Game Mechanics: Lignum

Lignum is a demanding, multi-player product that leads from a basic game to advanced and expert play. The author sets it up for two to four timber contractors in the 19th century. With just four thalers, one lumber yard worker and one forestry worker, everyone has to make their lumber yard economically viable in two years.

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Artist: Christoph Clasen

Born in 1974. After studying illustration and getting his degree 2002 in Hamburg, he started his own business.
He works as a freelance illustrator in his studio in Hamburg. In addition to the illustration of children’s books and youth books, the design of games is another field of work in which he is active. He is a member of the illustrator organization IO.

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Author: Alexander Huemer

My name is Alexander Huemer and was born 1975. I grew up in Raab, a small town in Upper Austria. My studies then led me to the city of Linz, where I still live today. In Wels, not far from Linz, I work as a teacher for impaired children.

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