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Dreck Weg!
While strolling to school one day with friends, you suddenly notice all around you – on the roads and paths, in the shrubs, everywhere really – debris of all kinds, and not worthless debris either but cans and bottles with deposits on them. “Hey,” says one friend, “let’s see who can find and dispose of the most empties.”
In Dreck weg!, played on a variable game board, players roll dice to move and visit roads, trails, playgrounds and parks to collect as much litter as they can carry. Bottles can be exchanged for money at the supermarket, while trash can earn special action cards to be used with additional movement or rolls of the dice. Best of all is the Schadenfreude you’ll feel when you dispose of trash in another player’s garbage bag!
Players earn bonuses for every area cleaned, and in the end the balance of your savings accounts determines who wins.
- family game
- rules video
- spare part service
- FAQ, blog and fan rules online
- information on background and development
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Enten & Kultisten
A cunning dice type game by Ansgar Trecksel for 2-4 players
Description:
Players use the dice cup to throw the game bits. There are two types: The ducks and cultists. Depending on how the figures land on the table, the players receive points or lose/win cultists. The first player with 13 points wins the game.
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Exposaurus
2-4 museums of natural history are in competition about the most valuable exhibitions of dinosaur fossils and gems. The managers of the museums send their staff to start new excavations to find valuables that will fit into their collection. However, each successful exhibition will result in one of the employees to leave for the national museum, which makes further excavations more difficult. Especially when you are looking for exhibits that will fit best to your collection.
- variant inclusive
- for gamers and occasional players
- very good also for 2 players
- rules video
- spare part service
- FAQ, blog & fan rules online
- information on background and development
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Ghawar
Ghawar, located in Saudi Arabia, is the world’s biggest oil field. Set to this background the players represent members of the royal family and try to locate good sites for new oil wells, find and deliver the different oil qualities and ship them to their base camps. However, the oil field is so huge that the players have to memorize where which oil quality is to be found. Moreover, the competing players are likely to interefere with the player’s intentions. To win the game, it is mandatory to collect oil qualities of different kinds, always keeping an eye on the ever changing prices. Balancing this will help !
As for the game play, Ghawar is a pick-up-and-deliver game with a roll-and-move mechanism on top of a memory element. On a 13×13 game board, 36 oil platforms are laid out in a 6×6 square with one empty space between each pair of platforms.
- expansion and variants included
- for occasional players
- good also for 2 players
- rules video
- spare part service
- FAQ online
- information on development
- blog & fan rules online
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Global Warming
Global Warming is a tactical, card-driven game in which players score “happiness points” by providing goods to the public. Cards played can be either national industries, consumer goods, green technologies, or events; played industries require the roll of dice to determine pollution output. Collect enough happiness points and you win.
But by producing these goods, you influence the earth’s ecology. The player’s individual influence, as well as the overall influence, is shown by a marker on a second track, and if these markers reach certain (moveable) points on the warming track, bad things happen to the ecology and the players. If the third warming point is reached, the game ends and the player with the lowest contribution to the overall warming wins.
Thus, the players are embedded in a quite true setting in which they have to balance production and sustainable actions. Who will manage to control his industrial production in a way that minimizes the environmental impact while nevertheless allowing him to meet consumer demand?
Global Warming is the fourth game in Mücke Spiele’s “Edition Bohrtürme” series that uses the game pieces from Kosmos’ Giganten in the context of a new game.
- for hardcore and occasional players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog
- fan rules online
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Hai Noon
Hai Noon is a card driven game, where the players are divers trying to avoid to get attacked by the surrounding sharks.
Both, the divers and sharks are represented by doublesided tiles that form the play area. For all player counts the setup is identical. There is a four by four grid of tiles with the divers on the four center spots and the sharks on the outside. For the basic game only the four sharks in the corners are hungry (hungry side face up). In turn order player play cards to either move the divers or the sharks or use a special card like shark cage. The cards come in four color variants, and on each side of the grid, only one color can be played. Also, if a color is already present at one side, cards of the same color must be played on that side. If the third card is placed on a side, the sharks on that side attack. Unless a player is protected by e.g. a shark cage, the shark succeeds. If this is the first successful attack, the diver tile is flipped. If it is already flipped, this player loses and all the other players – and the sharks – win.
- for all types of players
- video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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Let the church into the village
1580. The colonization of the country proceeds rapidly. Also the population increases rapidly. The first settlers are not only followed by dealers and scoundrels but also by the church. Soon a new bishopric will emerge.
Laß die Kirche im Dorf is a strategy game for 2-4 players. By placing fields an abundant landscape emerges with fields of wheat and lakes that can be cultivated by the farmers and building sites on which farmhouses and churches can be built.
Goal of the game is to become bishop. The player who attracts the most followers to his churches becomes bishop. This happens by building churches near farmhouses. Adjacent churches however compete for the favor of the followers. The number of collected followers thus fluctuates occasionally.
- for hardcore and occasional players
- expansion for 6 players available
- rules video
- spare part service
- FAQ online
- information on development
- blog
- fan rules online
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Lignum
In this complex strategic optimization game about the forestry back in the 19th century, 2-4 entrepreneurs try to optimize their small wood production company starting with just 4 dollars and a mill worker. The goal is to earn more money than the competitors in the following two years. Players must secure the most valuable cuttings areas, organize the work and their workers, buy the proper equipment needed and trade the produced wood at the right time. They also have to prepare for harsh winters int time with sufficient food and wood for heating.
- for strategy players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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Lunte
The fuse is burning. Quickly, the player add more fuse-cards to the continously growing fuse until one player lets the bomb explode by playing one of his bomb cards and thus receives all the cards connected with the start-card showing the match. Each card has a value: Playing the bomb-cards too early will not bring many points, however, waiting too long can make the other players cut the fuse or play their bomb-cards and grasp all the cards for themselves. It is also no good idea to hold back the fuse-cards with higher values, since keeping them on the hand when the time-bomb explodes will bring minus points.
- for all types of players
- video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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Manhattan TraffIQ
Two to four players to compete on the streets of Manhattan for the most lucrative routes transporting people and goods. To do this, players place their trucks and taxis on a gradually growing city map. At the end of the game they must have as many vehicles on the roads as possible.
- for strategy players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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Manhattan TraffIQ – Learning version
Manhattan TraffIQ
Tactical game about transportation in New York, by Dirk Arning
This set contains less counter and meeples than the original and shall be used to get to know the game. It is ideal as expansion to the base game.
Description:
Two to four players to compete on the streets of Manhattan for the most lucrative routes transporting people and goods. To do this, players place their trucks and taxis on a gradually growing city map. At the end of the game they must have as many vehicles on the roads as possible. -
Mumbai
A setting game by Lars Dieckmann for 2-4 players aged 8 and up
Description:
Keep track in the maze of houses. Mumbai: big city, metropolis, jungle of houses. 20 million inhabitants and more every day. Here it pays to build, preferably quickly. The goal is to be the first to place all his houses on the map.