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Namibia
In Namibia, players represent mining corporations who are looking to mine commodities – diamonds, gold, silver and copper – and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports.
1884: First sources of various commodities have been discovered: gold, silver, copper and diamonds as well. The colonial government has issued concessions to enterprises which shall build up the necessary infrastructure to deliver the commodities and transport them to the coast. Who will place their rigs in the right place? Who will be able to sell the commodities for the highest price?
Access to the interior allows a player to develop the country’s rail infrastructure which is required to move commodities to ports in order to sell and make money. And money buys reputation, which gets more expensive to acquire as the game goes on. Players also need to construct and complete their mines and prospect for ore.
However, too much bribery leads to a decrease in reputation which affects a player’s position at the end of the game, but limited access to the transport and shipping infrastructure will seriously impact a player’s ability to make money.
Selecting the right time to ship and sell is the key, because the market can be manipulated by other players. The winner will be the player who can make loads of money while keeping a good market reputation. The player with the highest reputation wins.
- for hardcore and occasional players
- for 3 and 4 players
- rules video
- expansion included
- spare part service
- FAQ online
- information on the histroic background and development
- blog
- fan rules online
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Outback Crossing
Outback Crossing is a tile placement game by Bruce Whitehill for 2-6 players ages 8 and up.
Six to seven animal species are crisscrossing the Australian outback. To control where they’re going, players lay down tiles one at a time onto the grid, claiming ownership of different “trails”, and change things around with the Action tiles. At the end of the game, single tiles won’t score – except for the Tasmanian Devil – and the more tiles of one kind you have on a trail, the better the score; five (or six) different animals on a trail also score very well. The Tasmanian Devil has special value and scores even higher.
NOTE: This game will be available around mid September 2019. You can already pre-order it. If you pick up the game at SPIEL 2019 in Essen you will receive a little extra for free.
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Professor 3Stein
Professor Dreistein is a calculation and strategy game with several game variants for 2-4 people from 5, 6, 8 or 10 years, with a playing time of 15-20 minutes.
The game promotes logical thinking and the calculating ability of children and adults in a playful way. In a maze of one hundred fields, the players use dice to calculate mathematical results with them to move forward. Depending on the game concept chosen, this includes different operations (thus different levels of difficulty).
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Schnipp Es!
It’s soccer time again, and the teams are ready for the match; whether playing on a grass field or clay court, it’s all the same to them.
Everybody wants to win the fast-playing soccer game Schnipp Es!, but to do so you need the right feel in your fingertips because you need to snap your figures in just the right way so that the ball will land in the opponent’s goal. If you risk too much and your pawn tumbles, well, bad luck as your attack is over. Only the one who has placed his pawns in the right places will have a chance to score as time is running out…
- for all type of players
- video
- spare part service
- FAQ, blog & fan rules online
- information on background and development
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Schwarzes Gold
1901: Welcome to Spindletop Hill, birthplace of the modern oil industry. The first sources of oil already have been found and all adventures head for Texas to find their fortune. However, the sources are limited. Who will find the right places to set up their oil rigs and produce the most oil?
In the basic game players roll dice to determine a position on the game board where they can then place either one of their own drilling rigs or a neutral oil marker. In phase 2 players decide in which order the drilling rigs score points for adjacent oil markers (which are removed from the board after scoring). The player with the most points wins the game.
The game will include at least two variants (and a second game board) to add more complexity. In addition, several fan rules will be published on the homepage www.schwarzesgold.com
Schwarzes Gold is the winning title of the author’s game competition 2008/2009 by www.spielmaterial.de. The task of the competition was to create a new game based on the game pieces of Giganten after those were bought in large quantities by www.spielmaterial.de (an online shop for game components).
- expansion and variants included
- for hardcore and occasional players
- very good also for 2 players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog & fan rules online
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Takamatsu
Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition – with unexpected surpises.
Takamatsu is a game of conflict and cooperation, with players trying to place (or not place!) their samurai in their own rooms. The palace consists of two circular paths that merge at one point, then separate once again. Players have 5-7 samurai that are split between two color-coded rooms at the start of the game, and a row of scoring cards — some face-down — are laid out next to the board.
On a turn, you choose a room that contains at least one of your samurai, then you move some number of samurai in this room clockwise from this space. If the room contains only one samurai, you can move it one space; if it contains two, you can move both two spaces or only one a single space — but if an opposing samurai is with you, then you must move both exactly two spaces. When a room has three or more samurai, he must leave at least one behind (while still needing to bring at least one opposing samurai along, if any). When a samurai ends movement in a room of the same color, that samurai’s daimyo collects the topmost scoring card, with multiple scorings being possible on a turn. For each open scoring card collected, the player immediately adjusts his scoring marker — which could move you back on the track, so sometimes you want to escort another samurai to his pad instead of bringing him to your place.
When one player reaches twenty points, players finish the round, then tally their hidden scoring cards, if any. The player with the most points wins! (With two players, each daimyo controls two colors of samurai and must move an opposing samurai when possible. After one pagoda reaches the twenty point threshold, the players sum their two scores to determine a winner.)
- for all types of players
- video
- FAQ and fan rules online
- extensions available
- spare part service
- information on background and development
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Taschkent
In Taschkent 2-4 players are traveling with a caravan along the Silk Road in order to trade goods into gold or other commodities at trading posts.
In the action rounds, the duration of which is random, players can build huts or trading posts at costs depending on the existing trade items.
Alternatively, the players in the caravan can get money, goods, action cards or the necessary materials for new trading posts, as well as secure the starting player position for the next round.
In the following trading rounds, goods may be exchanged in the trading posts if they are in demand there.
For his goods, a player receives either gold or other commodities, the composition of which determines the outcome of the game.
- for gamers and occasional players
- rules video
- spare part service
- FAQ, blog & fan rules online
- information on background and development
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Urknall
The Big Bang: emerging from nothing, matter explodes into being and over time unites into celestial bodies composed of different elements – with everybody trying to secure as much of those elements as possible.
In this tactical game, players send their astronauts from one celestial body to another to collect elements located there in various sizes and combinations. The value of these elements, however, won’t be fixed until the end of the game, and the players can use the effects of gravity to combine or separate heavenly bodies, thereby increasing or reducing the value of their elements for opponents.
Urknall received a special prize in a game author’s competition sponsored by Spielmaterial.de. The task was to create a new game with given materials, and the author received this prize because he used nothing more than the materials given instead of adding additional components.
- for hardcore and occasional players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog
- fan rules online
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Conquista
Conquista
Conquista is a dice game in which the players conquer countries with the help of the right combination of dice. It is also possible to take over territories that have already been occupied, although this is more difficult. The winner is the player who takes over the most valuable lands overall.
More information:
- Information at Mücke Spiele (DEU)
- Homepages des Spieles (DEU / ENG)
- Boardgamegeek (ENG)
Designer Harald MückeArtist Ansgar TreckselPublisher Mücke SpieleYear Published 2021# of Players 2 − 4Mfg Suggested Ages 10 and upPlaying Time 30-45 minutes -
Dice Poker
Dice Poker
Playing poker with the dice. The players take turns rolling the dice and try to get results like in poker. Points are awarded depending on the result.
More information:
- Information at Mücke Spiele (DEU)
- Homepages des Spieles (DEU / ENG)
- Boardgamegeek (ENG)
Designer Harald MückeArtist Ansgar TreckselPublisher Mücke Spiele Year Published 2021 # of Players 2 – 8Mfg Suggested Ages 8 and upPlaying Time 30 minutes -
Engarde
En Garde
Life is unfair – so is this game…
Each player is 3x attacker (red dice) and 3x defender (blue dice). On the dice there are sword symbols for attack and shield symbols for defence. Blue has more dice than red – yes, unfair…
More information:
- Information at Mücke Spiele (DEU)
- Homepages des Spieles (DEU / ENG)
- Boardgamegeek (ENG)
Designer Harald MückeArtist Ansgar TreckselPublisher Mücke SpieleYear Published 2021# of Players 2Mfg Suggested Ages 8and upPlaying Time 15-30 minutes -
Ja, wo sind sie denn? – Memorizing game
Well, where are they?
(Memorizing game)This game works like other well-known Memorizing games. Face down and shuffle the tiles in the middle of the table. The youngest person starts and randomly reveals one of the tiles. After that, a second one is revealed. You have to remember where the matching tiles are.
In this game, however, the sets do not always consist of only 2 tiles. There may also be 4 or more in a set. The number on the card tells you how many cards are needed to complete the set. The sets are themed in themselves (e.g. 4 seasons = set of 4).
Product specifications:
- Size: 40×40 mm
- Material: 800gr. cardboard, covered with 115 g paper
- Production: according to the European standard EN 71 specifies safety requirements for toys,
- Made in Slovenia
- Weight: 150 gr. per game
- Price per game