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¡Adiós Calavera!
Use the position of the other figures for your moves towards the light or the shade
On the central Zocalo, the living and the dead meet in a yearly get-together for a grand fiesta. The common dance will lead to the light or the shade and both parties are trying to get there first. The distance a figure may cover depends on the number of figures standing crosswise. And some figures have special abilities they can use for themselves of others.
- for strategy players
- rules video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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1-100 Math Game
1-100 Math game
(You should know how to calculate)Rules:
Each player should have a pencil in his own color. Define a starting player. The active player rolls the dice and has to combine all 5 dice using the basic arithmetic methods (addition / subtraction / multiplication / division) to reach a number that has not been calculated by any other player before. He then can mark this number (e.g. circle, cross out, box ). The player can, but does not have to, use all types of calculations methods. He can e.g. use only addition or e.g. once addition, once subtraction and twice multiplication. He can use brackets to work with the dot-before-dash calculation. Only whole numbers are allowed in the calculation process.
End of game:
The players play alternately. The game ends as soon as the numbers in 3 rows or columns (or a combination thereof) are circled.
Valuation:
The rows and the columns then are evaluated one after the other:
- Whoever has the majority in a row receives 5 points
- Whoever has the majority in a row where the numbers are completely circled/marked receives 10 points
- If several players have circled the same amount of numbers, nobody gets points
The backside shows the game Knüller, which also can be played. See www.spielmaterial.de/wuerfelspiele
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Agame not lame
In the card game Keine lahmen Agamen, the players collect “Agames” featuring different values. The players score when they manage to collect a row of agames cards with ascending values and – even better – in the same colors. During the game, already played cards can be taken from the opposing players to either reduce their score or improve one’s own collection.
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Area 51
Part of Edition Bohrtürme (Game author’s competition of www.spielmaterial.de) / Crowdfunding-Project on kickstarter
Welcome to 1950s USA — the era of huge cars, rock ‘n’ roll, and alien activity! To prevent a mass panic, the President has ordered his generals to store all evidence of the existence of aliens.
In Area 51, a secret military base in the Nevada desert, players store all the futuristic weapons, unbelievable tools, and alien corpses in high-end storage facilities. However, this base is capable of hiding only certain artifacts and must be improved all the time. The generals try to outperform each other in building and upgrading the facilities and the infrastructure in addition to finding the optimal logistics for storing the artifacts to please the President.
In Area 51: Top Secret, players encounter several categories of artifacts — ships, weapons, tools, etc. — which are numbered 1-4 to show how dangerous they are (and therefore what security level is needed to store them).
Players must build storage facilities to store these artifacts. Artifact cards need to be collected, but the decisive element in the game is that once a player chooses to pick up a pile of artifact cards to place them into storage facilities, they need to store ALL cards possible, including those that will score points for the other players. The main strategy of the game is thus to use the existing storage facilities and transportation vehicles to optimize one’s own scoring.
- for all types of players
- video
- spare part service
- FAQ online
- information on background and development
- blog and fan rules online
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AstroNuts
A tactical game about the colonization of the galaxy by Angelo Porazzi for 2-4 players from 10 years of age
Description:
Starting from their home planet 2-4 races explore the Galaxy rolling dice. <
Landing on a strange planets has its dangers, though it can also be suprisingly helpful. In every case there are resources – the so-called “Nuts” to be collected that are needed to build ships, found colonies and gain technological advantages. Every round every player can take risks to increase the number of his actions. Whoever is brave enough, can also attack the facilities of other races in order to take over their colonies. In the end, the player who has founded the greatest number of colonies will be the ruler of the Galaxy. AstroNuts is an easy to play dice game, where you direct your ships through the Galaxy, in order to collect resources from planets and simultaneously found new colonies.AstroNuts can be played tactically, without going too much in depth.
- family game with easy rules
- variants included
- rules video
- spare part service
- FAQ online
- infos on development
- blog
- fan rules online
- English, French, Italian and German rules included !
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AstroNuts
Ausgehend von ihren Heimatplaneten erkunden 2-4 Rassen würfelnd die Galaxis.
Die Landung auf fremden Planeten birgt jedoch Gefahren, aber es gibt auch unverhoffte Hilfestellungen. In jedem Falle gilt es Rohstoffe – die sogenannten „Nuts“ – zu sammeln, um weitere Schiffe zu bauen, Kolonien zu gründen und sich technologische Vorteile zu erkaufen.
Um die Anzahl seiner Aktionsmöglichkeiten kann der Spieler jede Runde pokern. Und wer sich traut, kann auch Einrichtungen der anderen Rassen angreifen, um deren Kolonien zu übernehmen.
Letztlich wird derjenige Herrscher über die Galaxis sein, der die größte Anzahl an Kolonien gegründet hat. AstroNuts ist ein einfach zu spielendes Würfelspiel, bei dem man seine Raumschiffe durch die Galaxis steuert, um Rohstoffe auf den Planeten zu bergen und gleichzeitig dort neue Kolonien zu etablieren.
AstroNuts läßt sich taktisch spielen, ohne dass zuviel Tiefgang zu meistern wäre.
- Familienspiel mt leichtem Regeleinstieg
- Varianten enthalten
- Ersatzteilservice
- FAQ Online
- Fan Regeln online
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Atacama
Excitement in the Chilean desert. Valuable mineral resources have been found in this 1,200 km long desert along the Pacific Ocean coast: Gold, silver and copper. Several companies are already busy prospecting by erecting huge drilling rigs since the seams are deep under the surface. Due to security reasons the drilling rigs cannot be installed too close to each other, which is why each new rig limits the possibilities to erect new ones in the surrounding.
What’s more, the mining rights have been limited by the government. The companies have received a concession for only two of the three commodities – and extracting the “wrong” type of commodity will result in penalties.
Atacama, part of Mücke Spiele’s “Edition Bohrtürme” series of games, is a tactical game for 2 or 4 players.
- for 2 or 4 players
- video explanation
- spare part service
- FAQ
- fan rules online
- information on background and development
- Blog
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Atacama
Wir schreiben das Jahr 2020 … Aufregung in der Atacama. In dieser 1.200 km langen, am Pazifischen Ozean gelegenen Wüste, die sich über Peru und Chile erstreckt, sind hochwertige Bodenschätze entdeckt worden: Gold, Silber und Kupfer.
Mehrere Teams sind dabei, die einzelnen Felder zu erschließen. Dazu müssen sie mit gewaltigen Bohrtürmen tiefe Schächte graben, denn die Bodenschätze liegen in großer Tiefe. Aus Gründen der Sicherheit dürfen diese Bohrtürme jedoch nicht zu nahe beieinander stehen. Folglich kann ein bereits errichteter Bohrturm die Aktivitäten des anderen Teams erheblich behindern, was mit Ärger verbunden ist.Jedes Team muss sich strikt an seine Vorgabe halten: Die zugesagten Schürfrechte wurden jeweils nur für zwei der drei entdeckten Rohstoffarten vergeben. Fördert ein Team „versehentlich“ etwas, für das es keine Schürfrechte besitzt, wird dies bestraft.
Reich werden ist eben ein schwieriges Geschäft. Aber der Einsatz lohnt sich.
- für Viel- und Gelegenheitsspieler
- Regelvideo
- Ersatzteilservice
- FAQ, Blog & Fan Regeln online
- Infos zu Hintergrund und Entwicklung
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Atacama – Kennenlernversion
Atacama Printversion zum Kennenlernen
Ein taktisches Brettspiel von Martin Schlegel rund um die Erzförderung in der chilenischen Wüste für 2 Spieler ab 10 JahrenBeschreibung:
Version zum Kennenlernen. Die Bohrtürme werden vom Spielplan getrennt, hier die Regel.