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Making of: Lignum

by Sezgin Güven

The author approached us back in 2010 because the game is part of the Runner edition, i.e. it was part of the author competition that was held at the time. However, due to the complexity and also the high costs of implementation, it took another 5 years until the game was released. The optimization process required many rounds of play and adjustments. The financing was ultimately achieved through crowdfunding at the Spieleschmiede. Also not insignificant was the fact that there were two graphic designers working on the game.

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