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Making of: Agame not lame

by Sezgin Güven

The game was created in 2014 as part of the www.spielmaterial.de author competition, which involved inventing games that fit into a small metal box. Thematically nothing was changed, even the name was fixed right from the start. However, the graphics became much more colorful and the cards were therefore easier to distinguish. The rule was implemented as Liporello so that it would fit in the metal can.

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