Home NewsOutback Crossing Game Mechanics: Outback Crossing

Game Mechanics: Outback Crossing

by Sezgin Güven

The basic problem for the players is that they cannot do both on their turn: place possession markers AND put down cards. You run the risk of rows/columns that are too high quality being taken away by other players, i.e. you can’t just optimize too much somewhere…

The game board has different animals at each end of a column or row, so the points are different even if the players score in the same row/column. Only at both ends of the diagonal are the animals both Tasmanian devils – so several players may benefit equally.

The ratio of action tiles to animal tiles is 18:40, i.e. H. almost every third tile is an action tile. This brings a lot of variety to the game.

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