You can download the rules as PDF from here
At the beginning the goods, the action cards and the goods are spread over the various caravan fields. The players receive their screen, a starting capital of 3 Tugrik, 3 trade items and place their cameleer on a caravan field. Ten cards are placed openly on the fields in the center of the game board.
The objective of the game is to collect the most valuable trading cards or a combination of them. These cards are given to the players through the construction of trading posts and trading huts in the action round, the duration of which is uncertain. Further action options are the acquisition of action cards, the starting player position and goods.
The player doing his turn moves his cameleer up to three steps forward, builds a trading post or a hut, or simply takes money. In the trading phase the areas are evaluated in order. Starting from the starting player, the players now sell the goods they are carrying and exchange them into money or trading cards.