• Hai Noon is a card driven game, where the players are divers trying to avoid to get attacked by the surrounding sharks.

    Both, the divers and sharks are represented by doublesided tiles that form the play area. For all player counts the setup is identical.

  • In the card game Keine lahmen Agamen, the players collect “Agames” featuring different values. The players score when they manage to collect a row of agames cards with ascending values and – even better – in the same colors.

  • For the fulfilment of the Red Pyramid, Pharaoh Snofru orders the construction of an avenue and the filling of the grave chambers. In this complex strategy game, the players – acting as princes – use their limited influence to become the grand vizier.

  • 2-4 museums of natural history are in competition about the most valuable exhibitions of dinosaur fossils and gems. The managers of the museums send their staff to start new excavations to find valuables that will fit into their collection.

  • A strategy game using arithmetics ith several game variants for 2-4 players starting from 5,6,8 or 10 years of age and with a playing time of 15-20 minutes. The game teaches logical thinking and arithmetics to children and adults in a playful way.

  • Adios Calavera! is tactical game for 2 players about the Dia de Muertos (Mexican holiday). The object for the players is to move their pieces (one player has the living the other the dead) past the other player at a right angle into their goal.

  • Babylon Tower Builders is an abstract, 3D strategy game. Players take turns building a common structure. The object for each player is to position their nobles to score the most points at game’s end, with players scoring based on having a majority of nobles per level.

  • Welcome to 1950s USA — the era of huge cars, rock ‘n’ roll, and alien activity! To prevent a mass panic, the President has ordered his generals to store all evidence of the existence of aliens.

  • Excitement in the capital: Shogun Tokugawa Ieyasu wants to assign the Han of Takamatsu in a challenge. The competing Daimyos direct their Samurai through the palace following some simple rules and quickly see that they can use the Samurai of the other Daimyos for their purposes. An exciting interwoven competition – with unexpected surpises.

  • The highest decision-making organ in a city is the City Council, which lays down the general operative and financial outlines for a city and decides on its main objectives. The true power, however, is a little further down the hierarchy in the different councils working under the City Council.

  • In Lunte, signed from a 2012/2013 game author’s competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play.

  • In Manhattan TraffIQ, two to four players compete on the streets of Manhattan for the most lucrative routes transporting people and goods. To do this, players place their trucks and taxis on a gradually growing city map. At the end of the game, they must have as many vehicles on the roads as possible…

  • It’s soccer time again, and the teams are ready for the match; whether playing on a grass field or clay court, it’s all the same to them.
    Everybody wants to win the fast-playing soccer game Schnipp Es!, but to do so you need the right feel in your fingertips because you need to snap your figures in just the right way so that the ball will land in the opponent’s goal

  • The Landshut water management agency had developed a game that takes local ecological characteristics into account. www.spielmaterial.de was commissioned with the implementation of the game.

  • Global Warming is a tactical, card-driven game in which players score “happiness points” by providing goods to the public. Cards played can be either national industries, consumer goods, green technologies, or events; played industries require the roll of dice to determine pollution output. Collect enough happiness points and you win.

  • Ghawar, located in Saudi Arabia, is the world’s biggest oil field. Set to this background the players represent members of the royal family and try to locate good sites for new oil wells, find and deliver the different oil qualities and ship them to their base camps.

  • The Big Bang: emerging from nothing, matter explodes into being and over time unites into celestial bodies composed of different elements – with everybody trying to secure as much of those elements as possible.

  • Schachen is a chess variant without a game board, which creates the fascination of a chess game in a compact way. Without long openings, the players enter directly into confrontation. The original rules of Chess are simplified/expanded by a few additional rules.

  • In Namibia, players represent mining corporations who are looking to mine commodities – diamonds, gold, silver and copper – and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports.

  • 1901: Welcome to Spindletop Hill, birthplace of the modern oil industry. The first sources of oil already have been found and all adventures head for Texas to find their fortune. However, the sources are limited. Who will find the right places to set up their oil rigs and produce the most oil?

  • In this complex strategic optimization game about the forestry back in the 19th century, 2-4 entrepreneurs try to optimize their small wood production company starting with just 4 dollars and a mill worker.

  • Palm Beach Island Resort is a tactical game for 2-4 players, ages 10 and up. By placing fields with the infrastructures needed on the island, a tourist island, which is visited by guests from all over the world, is created during the course of the game.

  • Mücke Spiele was started in 2000. Until 2008, only games by Harald Mücke were published, each created in small print runs. The most successful games from this time are “Laß die Kirche ins Dorf” and “Christmas Penguins”, both games that are still available today.

  • “Ahoi!” Is a strategy game for 2-4 players, ages 10 and up, where in the course of the game you build channels to mark the lands to be distributed by the princes. The goal of the game is to secure as many and as valuable landees as possible. The game works with pins and threads so that each game runs completely differently.

  • In addition to an extensive selection of individual materials and accessories (pawns, dice, hourglasses, maps, boxes, stands, bags, pawns, counters, play money, etc.) we also offer very individual solutions (special game pieces, creating playing cards, game boards, dice with private overprint etc.). The customer structure is accordingly diverse.

  • Starting from their home planet 2-4 races explore the Galaxy rolling dice.
    Landing on a strange planets has its dangers, though it can also be suprisingly helpful. In every case there are resources – the so-called “Nuts” to be collected that are needed to build ships, found colonies and gain technological advantages.

  • While strolling to school one day with friends, you suddenly notice all around you – on the roads and paths, in the shrubs, everywhere really – debris of all kinds, and not worthless debris either but cans and bottles with deposits on them. “Hey,” says one friend, “let’s see who can find and dispose of the most empties.”

  • Sharks always swim in a clockwise direction. Divers swim clockwise and counterclockwise (not diagonally). The action of the played card must be executed. The actions of the cards are executed before a possible shark attack is triggered.

  • The active player must place an action card from his hand on one of the four sides of the board and then perform the specified action (see ACTION CARDS). The following rules apply to the placing:

  • 4 double-sided divers with back “injured”
    1 Cage
    12 double-sided sharks
    48 Action cards:
    4x Camouflage (per color 1x)
    8x Cage/harpoon (per color 2x)
    8x Shark continues swimming (per color 2x)
    8x Turn the shark over (per color 2x)
    8x Diver continues swimming (per color 2x)
    8x All sharks continue swimming (per color 2x)
    4x Joker

  • Place the gameboard so it is easily accessible to all players.
    Give each player a Scoring summary card and three Ownership tokens of the same color. Note: In a two-player game, give each player four Ownership tokens.
    “Seed” the board by placing four animal tiles at random anywhere on the board, as long as there are not two tiles in the same row or column or along the same diagonal.

  • Bruce Whitehill is considered the world’s foremost authority on American game companies. As a historian, he has written extensively on American games and game companies, and the products and people that defined the industry.

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